ShotTally / Launch monitor & sim
Altitude distance adjustment
Thinner air, longer carries. Enter your standard carry and the course elevation to see what a shot really plays like at altitude.
How it works
Air density falls roughly 3% per 1,000 feet of elevation, but carry doesn't gain the full amount — lower drag also means lower lift, so the ball flies flatter. Net effect from flight-tracking data: about 1.1% more carry per 1,000 feet.
Playing at altitude
Everything curves less at altitude — slices and draws both flatten out because the same spin generates less aerodynamic force in thin air. Approach shots land flatter and release more. The practical adjustment: take the percentage off your number (play a 165 shot as your 150 club in Denver), expect more rollout, and don't try to shape shots you'd normally bend a lot. Wedges gain the least in absolute yards, drivers the most, which slightly widens your gaps at the top of the bag.
FAQ
How much farther does the ball go in Denver?
About 6% — a 250-yard carry at sea level plays close to 265. The old '10% in Denver' claim overstates it because thinner air also reduces lift.
Does altitude affect all clubs equally?
As a percentage yes, but in raw yards the driver gains the most (14+ yards) while a wedge gains 3–4. High-spin shots also flatten more, so towering wedges lose some stopping power.
Do sims account for altitude?
Most default to sea level, and many let you set elevation in settings. If you practice on a sim at standard settings but play at elevation, apply this adjustment to every carry number.
Does the ball curve less at altitude?
Yes. Sidespin generates less curve in thinner air, so both your slice and your intentional shot shapes flatten out — usually a welcome trade.